/*
* shaders.h
*
* Copyright © 2021 vetal .
*
* This file is part of OpenGL_VAO.
*
* OpenGL_VAO is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenGL_VAO is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenGL_VAO. If not, see <http ://www.gnu.org/licenses/>.
*/


/*
  shaders header

*/

#ifndef SHADERS_H
#define SHADERS_H

#include <GL/gl.h>

void* loadTextFile(char* fname);
unsigned int CreateShader(char* fname, GLenum type);
unsigned int CreateShaderProgram(char* fvertex, char* ffragment);

#endif
